clipped from: www.nature.com   

2020 Computing: The creativity machine


Vernor Vinge1


Nature 440, 411 (23 March 2006) | doi:10.1038/440411a


What will emerge from using the Internet as a research tool? The answer, Vernor Vinge argues, will be limited only by our imaginations.


We humans have built a creativity machine. It's the sum of three things: a few hundred million computers, a communication system connecting those computers, and some millions of human beings using those computers and communications.


The notion of enlisting users to create content is widespread on the contemporary Internet. Companies such as Google provide users with tools to integrate search and mapping services into their own websites. Interested users are numerous and have their own resources. In the 1990s, we had an early glimpse of the power of this new creativity machine: computers plus networks plus interested people delivered free and open-source software (FOSS) products of the highest quality, including the GNU/Linux operating system. FOSS products provide low-cost and flexible alternatives to proprietary software. For example, there is at least one open-source virtual-world platform, Croquet3, which allows users to customize and extend its architecture at all levels. FOSS tools can be mixed and matched with proprietary software to deal with an enormous range of projects from quick, ad hoc combinations of data harvested from multiple locations4 to large, long-duration experiments.


How can we prepare for such a future? Perhaps that is the most important research project for our creativity machine. We need to exploit the growing sensor/effector layer to make the world itself a real-time database. In the social, human layers of the Internet, we need to devise and experiment with large-scale architectures for collaboration. We need linguists and artificial-intelligence researchers to extend the capabilities of search engines and social networks to produce services that can bridge barriers created by technical jargon and forge links between unrelated specialties, bringing research groups with complementary problems and solutions together — even when those groups have not noticed the possibility of collaboration. In the end, computers plus networks plus people add up to something significantly greater than the parts. The ensemble eventually grows beyond human creativity. To become what? We can't know until we get there.