clipped from: www.sciam.com   

Using virtual worlds and video games to teach the lessons of reality


Researchers are beginning to wonder whether video games, long seen as a top time waster for kids and a roadblock to their educational development, might actually be a solution to what ails today's schools rather than a problem.

schools use video games to simulate the real-world situations in the classroom to help students develop critical-thinking skills and enhance their understanding of science and math

River City looks a bit like Second Life and portrays how three diseases simultaneously affect health in a fictitious city.
clipped from: muve.gse.harvard.edu   

Students use technology to keep track of clues that hint at causes of illnesses, form and test hypotheses, develop controlled experiments to test their hypotheses
clipped from: www.sciam.com   
the ability of students to become immersed in a digital world

which shifts their frame of self reference
clipped from: www.food-force.com   

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