Even across the Atlantic, you get the same sense of a mini dot com boom in virtual worlds, and the explosion of start-ups mainly looking to capitalize on the success of Second Life on the one hand (3D, open-ended spaces for adults) or Habbo Hotel (2D, controlled environments for kids) on the other– either as would-be competitor, middleware technology provider, or third-party marketing/services firm serving the existing market.
Since it’s based in Europe, however, the VWF gave me a chance to glimpse promising, EU-centric MMOs that will probably take extra time to reach the States: